You don't need to hire 10 people because you suddenly have 10 people's worth of work.
It’s not just for “big studios” work can pick up very quickly for a small game development studio as well. One month, your core team has everything under control.
Next month you are nearing the deadline and there’s a backlog of the 3D assets, environments, characters, props or all the other many production task that need to be done. The option isn’t always feasible or productive to hire a bunch of additional members for a month. But there can also be times when you could really benefit from some extra hands that know exactly what the job needs without burdening and stretching you in house team thinner than usual.
That's where we come in.
At Inverted Button Studios, we work alongside indie teams as an extension of their existing team, taking on additional production work when they need the capacity.
We've had the opportunity to collaborate with game teams on projects like Under the Map, where our team supported the project across lighting, programming, animation, and bug fixing.
By taking on these additional tasks, we helped the core team stay focused on development while keeping the project moving forward. The collaboration helped the team complete the game, met the deadline, and build momentum and confidence throughout the final stages of development.
We're not here to replace the team behind a game.
We're here to become an extra pair of hands when they need them.
Because sometimes scaling a project doesn't mean building a bigger permanent team.
It means knowing when to bring in the right support.

Game Development